Harry Potter Trading Card Game TCG Booster Pack of Collector's Cards
Harry Potter Trading Card Game TCG Booster Pack of Collector's Cards
Harry Potter Trading Card Game TCG Booster Pack of Collector's Cards
Harry Potter Trading Card Game TCG Booster Pack of Collector's Cards
Harry Potter Trading Card Game TCG Booster Pack of Collector's Cards
Harry Potter Trading Card Game TCG Booster Pack of Collector's Cards
Product Code:HPBOOSTER2
Product Condition:New
£9.00 inc. tax

£7.50 ex. tax
? Tax based on United Kingdom.
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Description

Brand New sealed Boosters from Wizards of the Coast Series 1 Harry Potter Trading Cards.

The game is for two players, each with 60-card decks (with the addition of a starting Character; see below). The aim is to force the opposite player to run out of cards from their deck first.[8] When cards do "damage" to a player, cards from the deck are placed into the discard pile. Each player begins with a hand of seven cards, and draws a card before each of their turns.

Types of cards[edit]

There are eight different types of cards in the Harry Potter Trading Card Game.[9]

  • Lessons are the basic units of the game. Each provides 1 "Power", which is needed to play other cards. The number of Lessons in play determines the player's capabilities to play cards with different costs. There are five different Lesson cards, each of which has a different symbol and colour that is used to identify it on other cards.[9]
  • Spells are cards that are played directly into the discard pile and have a given effect. They have a printed Power cost; there are Spells for each Lesson type.[9]
  • Creatures stay on the table when played. All Creatures have a printed Power cost, and require Care of Magical Creatures Lessons to play. They have a Health number that determines how much damage they can take, and a "Damage each turn" number that dictates the amount of damage done to the opposing player each turn. Not all Creatures do damage; some have special abilities.[9]
  • Characters do not have a printed Power cost or Lesson type and thus do not require Lessons to play, although they do require two Actions. Characters stay on the table and have special abilities that can be used by the player; some also provide Power. Each player must have a starting Character to represent them: the starting Character begins the game on the table and cannot be discarded from play. Only Characters with the "Witch" or "Wizard" keyword designation can be used as starting Characters.[9]
  • Adventures, like Characters, do not require Lessons to play, and require two Actions. They have an Effect on the opposing player; a "To Solve" condition that must be accomplished for the opposing player to remove the Adventure; and a Reward, which the opposing player receives when they have solved the Adventure. Each player can have only one Adventure in play at a time.[9]
  • Items stay on the table when played. They have a printed Power cost and can be of any Lesson type. Some have effects that can be used, while others provide extra Power.[9]
  • Matches were introduced in the Quidditch Cup expansion. They all have a printed Power cost of one, requiring Quidditch Power. They have a condition "To Win", and a "Prize" for the first player to fulfill that condition. Only one Match is allowed in play at one time.[9]
  • Locations were introduced in the Diagon Alley expansion. They have a printed Power cost and can be of any Lesson type. Locations have the same effect on both players. There can be only one Location in play at any one time; playing a Location removes any previous Locations from play.[9]

Source: Wikipedia wikipedia

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